Game ready environment project, made in one week as a first contact with Unreal Engine 4.
Exercice on modularity, geometry and new material types.
Based on the marvelous Nasir-ol-Molk Mosque in Shiraz, Iran, trying to stay as close to the original as possible.
Modeled in 3DS Max (low poly only), textures with Photoshop and Substance Painter, rendered in UE4.